Puzzle Out VR Fully Released!

We are happy to announce the full release of Puzzle Out VR on Steam! After nearly 4 months of development and some feedback of our players, we decided to give the game a go. It features now 10 levels and is running stable enough to leave Early Access.However, that doesn't mean we are done developing. More levels are likely to come and it goes without saying that we are providing any technical s...

Finger Pointer Update

The finger pointer is a new and more precise UI mechanic that helps you navigating and controlling the in-game notebook! You can disable it in the settings panel of your notebook if you prefer working with the old touch mechanic!The update is now live on the Steam Store:https://store.steampowered.com/app/837240/Shopkeeper_Simulator_VR/

Shopkeeper Simulator VR Supports Windows MR Headsets

As of late, Steam users with Windows Mixed reality (WMR) headsets are able to play Shopkeeper Simulator VR with their devices!With the kind assistance of a Steam user, it has been proven that Windows Mixed Reality (WMR) headsets are compatible with the game. Since I have no WMR headset, there was no official support yet.According to his statement, however, a play area must be determined. With u...

How to integrate Steam achievements into Unity

Achievements are great for giving your players something to work towards and rewarding them for playing your game. Now you have these cool ideas for Steam achievements in your game but don't know how to integrate them into your game? Read on. These tips come directly from my experience with my game Shopkeeper Simulator VR.OverviewThe steps we will be following are:Creating achievements in Steam...

Steam Achievements Now Available!

Our VR game Shopkeeper Simulator VR gets a new update. The latest one brings an popular Steam feature to the game: Achievements! Steam achievement hunters can now focus on tasks to unlock badges that show up on their profile. More than a few players actually seek to complete these challenges alone for the achievement badges!Once a task has been accomplished, a Steam notification is sent to the ...

How to open a VR door in Unity and SteamVR

Opening doors is a common task in games. In this article I will show you how you can implement a door mechanic in Unity for VR.  This examples uses the SteamVR Interaction System from SteamVR 1.0. It is still widely used so I keep it here for reference for anyone looking for a specific solution.In Shopkeeper Simulator VR, hand interaction is generally achieved through the SteamVR Interaction Sy...

VRFocus covers demo launch

VRFocus, a news website dedicated primarily to VR technology, has covered our demo launch. Peter Graham, the article's author, has put on the space helmet and gave our game a run! Read his informational article here.The demo features a few levels from the full game and is available on itch.io. The full version can be bought from Steam only.

Experiments with VR Advertisements

Currently, I am looking into different forms of content monetization. Video game monetization is the process that video game publishers use to generate revenue from a video game product (Source: Wikipedia).The most common forms of monetization in games are:Digital DownloadSubscription (Example: World of Warcraft)Microtransactions (Lootboxes, DLCs)AdvertisingRetailIn the VR game realm, the curre...

Thieves Update Now Live!

I hope you are having a good time with the game! To keep things fresh and exciting, I introduce you today to a new feature.From now on it gets a little sneakier in your shop! Some customers turn into thieves who try to steal your hard-earned money! When they see money within their reach you will see an animation and a red outline for the money they have in their sight. Their malicious attempt w...

How to use Vive's trackpad for menus using SteamVR 2.0 (2 of 2)

In part 1 of the article "How to use Vive's trackpad for menus using SteamVR 2.0" I showed how to create a custom action set and bind the trackpad controls to actions. In this second part, we will look at the implementation of button handling in Unity and some scripting.Tip: If you get any errors or a blank screen on the binding page make sure you use the latest SteamVR version. They reportedly...

How to use Vive's trackpad for menus using SteamVR 2.0 (1 of 2)

In this post I demonstrate how to use the Vive trackpad in your VR applications using the new SteamVR 2.0 input system. This method is used in my current Early Access project Puzzle Out VR.Although I will cover the most important aspects of the solution, I highly recommend reading the official documentation to get familiar with the nomenclature. You can find it in the SteamVR plugin root folder...

Break Crystals to Slow Down the Wall

A new gameplay element has arrived! Crystals can either be smashed in various ways. When smashed, they suspend the movement of the wall for 10 seconds. After suspension time, the wall continues to move at the same rate as before.There are 3 crystals available at the beginning. They are placed in the room but can only be grabbed/smashed on start of level 2 because it’s the first wall that m...